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What Makes a Game Good for Mobile and Portable Play?

Portable gaming is no longer a small side branch of the industry. Plenty of players now have a main home setup as well as another way to keep playing away from the television. Console developers tend to work on their own…

Mobile Tome5 min read
What Makes a Game Good for Mobile and Portable Play?

Portable gaming is no longer a small side branch of the industry. Plenty of players now have a main home setup as well as another way to keep playing away from the television. Console developers tend to work on their own mobile or portable devices.

That has changed the way games are designed and enjoyed. A title does not always need to support two-hour sessions and a giant screen to feel worthwhile. Sometimes the best portable games are the ones that can be picked up quickly and understood at a glance.

Other games work because they simply travel well. Their controls are clean. Their menus are easy to read and their pace does not depend on a huge setup.

Casino Games Fit Mobile Play Naturally

Casino gaming is one of the clearest examples of a format that moved comfortably onto mobile devices.

A lot of casino games are already built around short and self-contained rounds.

A slot spin takes seconds. A hand of blackjack is quick. Video poker can be played one hand at a time without needing to commit to a long session.

That makes these games naturally suited to portable play. It is much easier to log in and play video poker games online than to find competitors for an actual poker game. Video poker actually evolved from a desire to make the game more convenient and turn a game that needed multiple players into a solo pursuit. These kinds of games show that there is a desire for both short-burst mobile play and longer sessions.

Casino games are mostly about selecting cards or reel options rather than aiming precisely with two analogue sticks. That means a phone or tablet can handle the controls without making the experience feel watered down.

There is no need to remember a complicated mission from three days earlier. There is usually no huge map to navigate. The important information fits neatly on one screen. That is exactly what mobile gaming needs.

Convenience is probably the biggest factor.

A short session can fill ten minutes just as easily as a longer one can fill an evening. That flexible pace is one reason casino gaming adapted so quickly to phones and tablets.

Portable Consoles Have Changed What “Mobile” Gaming Means

Portable play is not only about smartphones anymore.

Devices such as PlayStation Portal and similar handheld systems have made it possible to take much larger console-style games away from the main television. PlayStation is continually rolling out improvements and more games that suit this mobile play.

That creates a different kind of portable experience.

A phone game often needs to be designed around a small screen and touch controls from the start. A device like PlayStation Portal can instead stream a full PlayStation 5 game with familiar buttons and analogue sticks.

That means games do not have to be simple to work well on the move. They just need to tolerate interruption.

RPGs Can Work Well When Progress Comes in Chunks

Role-playing games might seem like the opposite of portable games because they can run for dozens of hours. Plenty of them actually suit handheld play extremely well.

The trick is structure.

A game such as Persona 5 Royal often breaks progress into separate days and activities. That means a portable session can still feel productive without needing to finish a huge chapter.

Final Fantasy VII Rebirth is much larger and more cinematic. Devices that stream home-console games make this kind of experience portable too. A player might clear a side quest or complete a short section before stopping.

That works because the game keeps giving smaller objectives inside the larger story.

RPGs also benefit from simple menus and turn-based systems.

Strategy Games Suit Smaller Screens Better Than Expected

Strategy games can also be excellent portable choices. This is especially true when they use turn-based systems.

Civilization VI is a good example.

There is a huge amount going on beneath the surface/ The pace is controlled by the player. A few turns can be played during a short session, then the game can be left and returned to later.

Nothing happens simply because a few minutes have passed.

That is useful for portable play because interruptions are far less annoying. Games like these prove that portability is not really about simplicity. It is about clarity and pacing.

Action Games Need Responsive Controls and Clear Checkpoints

Fast action games can work brilliantly on portable hardware. It is fair to say that they ask more from the device.

Good controls matter enormously.

If there is any delay between pressing a button and seeing the action happen, a difficult fight can become frustrating very quickly.

Games with frequent checkpoints also have an advantage.

Hades is a strong portable example because each run is divided into small rooms and encounters. The overall game can stretch for many hours. An individual chunk of progress is easy to understand.

That is very different from an action game that only saves after a long mission.

Sports and Racing Games Also Travel Well

Sports and racing games have another advantage: most players already understand the basic format before the session begins.

A football match or time trial has a clear beginning and end.

That makes games such as EA Sports FC or Gran Turismo 7 attractive for portable play through streaming devices.

It is easy to jump into these kinds of games. Nobody has to recall which villain betrayed which character or what a mission objective was supposed to mean. The next match simply starts.

Devices such as PlayStation Portal have widened the possibilities even further because portable gaming no longer has to mean a stripped-down mobile version.

Full console games can now follow players away from the main screen.

That means the idea of a “portable game” has become much broader. It is less about genre and more about whether a game feels comfortable in shorter sessions.

The post What Makes a Game Good for Mobile and Portable Play? appeared first on PlayStation Universe.